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Digital Rights Management

Digital rights management is a common term in the access control technologies field. Publishers, hardware manufacturers, individuals and copyright holders use DTR to limit and control digital devises (Isaac, 2006). There are many negative aspect of DRM but the one that consumers feel the most is the expensive extras associated with the DTR. There are laws limiting consumers from acquiring content without authorization. The contents may be in form of software. Software is the computer programs, procedures or algorithms that give instructions to the computer telling it how to perform various tasks.

The tasks may be what to do or how to it. The term may also mean data that is related to computers like records, film or tapes. Any data or computer instruction, which may be stored in electronic form, is a software. However, once some content has been acquired, one should not be charged to copy the same. Consumers are asked to pay as much as twice the normal cost to make copies of music, movies and software that they can play, watch or use in more than one device. DRM technologies are limiting consumers’ rights to copy items. This restriction is rampant with internet transactions of information. For instance, public domain material should be accessed without authorization and payment.

 

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Consumers are offended by the fact that entertainment and media conglomerates are fighting to ensure that songs and movies or television shows are tied in DRM so that consumers can pay for them every time they desire to use them (Zeidman, 2011). This has caused some groups such as FTC, which is "Protecting Consumers in the Next Tech-ade." To constantly warn consumers of the negative aspects of DTR. Mr. Gasser who is the director of the “Research Center for Information Law” at the University of St. Gallen in Switzerland commented that consumer’s should not pay any extra coin for such items (Fishman, 2007). Consumers should have direct control on how they use digital content. A “permission culture” should be developed so that consumers can be allowed to copy and play downloaded music at home in a PC and in a car stereo.

 

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